#include <wingdi.h>
#include <winreg.h>
#include "win32.h"
+#include "win32/lazyload.h"
static int fd_is_interactive[3] = { 0, 0, 0 };
#define FD_CONSOLE 0x1
#endif
#endif
-typedef BOOL (WINAPI *PGETCURRENTCONSOLEFONTEX)(HANDLE, BOOL,
- PCONSOLE_FONT_INFOEX);
-
static void warn_if_raster_font(void)
{
DWORD fontFamily = 0;
- PGETCURRENTCONSOLEFONTEX pGetCurrentConsoleFontEx;
+ DECLARE_PROC_ADDR(kernel32.dll, BOOL, GetCurrentConsoleFontEx,
+ HANDLE, BOOL, PCONSOLE_FONT_INFOEX);
/* don't bother if output was ascii only */
if (!non_ascii_used)
return;
/* GetCurrentConsoleFontEx is available since Vista */
- pGetCurrentConsoleFontEx = (PGETCURRENTCONSOLEFONTEX) GetProcAddress(
- GetModuleHandle("kernel32.dll"),
- "GetCurrentConsoleFontEx");
- if (pGetCurrentConsoleFontEx) {
+ if (INIT_PROC_ADDR(GetCurrentConsoleFontEx)) {
CONSOLE_FONT_INFOEX cfi;
cfi.cbSize = sizeof(cfi);
- if (pGetCurrentConsoleFontEx(console, 0, &cfi))
+ if (GetCurrentConsoleFontEx(console, 0, &cfi))
fontFamily = cfi.FontFamily;
} else {
/* pre-Vista: check default console font in registry */
if (!fd) {
if (!GetConsoleMode(hcon, &mode))
return 0;
+ /*
+ * This code path is only reached if there is no console
+ * attached to stdout/stderr, i.e. we will not need to output
+ * any text to any console, therefore we might just as well
+ * use black as foreground color.
+ */
+ sbi.wAttributes = 0;
} else if (!GetConsoleScreenBufferInfo(hcon, &sbi))
return 0;
/* convert utf-8 to utf-16 */
int wlen = xutftowcsn(wbuf, (char*) str, ARRAY_SIZE(wbuf), len);
+ if (wlen < 0) {
+ wchar_t *err = L"[invalid]";
+ WriteConsoleW(console, err, wcslen(err), &dummy, NULL);
+ return;
+ }
/* write directly to console */
WriteConsoleW(console, wbuf, wlen, &dummy, NULL);
va_end(params);
}
+#undef dup2
+int winansi_dup2(int oldfd, int newfd)
+{
+ int ret = dup2(oldfd, newfd);
+
+ if (!ret && newfd >= 0 && newfd <= 2)
+ fd_is_interactive[newfd] = oldfd < 0 || oldfd > 2 ?
+ 0 : fd_is_interactive[oldfd];
+
+ return ret;
+}
+
static HANDLE duplicate_handle(HANDLE hnd)
{
HANDLE hresult, hproc = GetCurrentProcess();
*/
close(new_fd);
+ if (fd == 2)
+ setvbuf(stderr, NULL, _IONBF, BUFSIZ);
fd_is_interactive[fd] |= FD_SWAPPED;
return duplicate;
#ifdef DETECT_MSYS_TTY
#include <winternl.h>
+
+#if defined(_MSC_VER)
+
+typedef struct _OBJECT_NAME_INFORMATION
+{
+ UNICODE_STRING Name;
+ WCHAR NameBuffer[0];
+} OBJECT_NAME_INFORMATION, *POBJECT_NAME_INFORMATION;
+
+#define ObjectNameInformation 1
+
+#else
#include <ntstatus.h>
+#endif
static void detect_msys_tty(int fd)
{
!wcsstr(name, L"-pty"))
return;
+ if (fd == 2)
+ setvbuf(stderr, NULL, _IONBF, BUFSIZ);
fd_is_interactive[fd] |= FD_MSYS;
}
void winansi_init(void)
{
int con1, con2;
- char name[32];
+ wchar_t name[32];
/* check if either stdout or stderr is a console output screen buffer */
con1 = is_console(1);
}
/* create a named pipe to communicate with the console thread */
- xsnprintf(name, sizeof(name), "\\\\.\\pipe\\winansi%lu", GetCurrentProcessId());
- hwrite = CreateNamedPipe(name, PIPE_ACCESS_OUTBOUND,
+ if (swprintf(name, ARRAY_SIZE(name) - 1, L"\\\\.\\pipe\\winansi%lu",
+ GetCurrentProcessId()) < 0)
+ die("Could not initialize winansi pipe name");
+ hwrite = CreateNamedPipeW(name, PIPE_ACCESS_OUTBOUND,
PIPE_TYPE_BYTE | PIPE_WAIT, 1, BUFFER_SIZE, 0, 0, NULL);
if (hwrite == INVALID_HANDLE_VALUE)
die_lasterr("CreateNamedPipe failed");
- hread = CreateFile(name, GENERIC_READ, 0, NULL, OPEN_EXISTING, 0, NULL);
+ hread = CreateFileW(name, GENERIC_READ, 0, NULL, OPEN_EXISTING, 0, NULL);
if (hread == INVALID_HANDLE_VALUE)
die_lasterr("CreateFile for named pipe failed");