+#include "test-tool.h"
#include "cache.h"
#include "object.h"
#include "decorate.h"
-int cmd_main(int argc, const char **argv)
+int cmd__example_decorate(int argc, const char **argv)
{
struct decoration n;
struct object_id one_oid = { {1} };
* Add 2 objects, one with a non-NULL decoration and one with a NULL
* decoration.
*/
- one = lookup_unknown_object(one_oid.hash);
- two = lookup_unknown_object(two_oid.hash);
+ one = lookup_unknown_object(&one_oid);
+ two = lookup_unknown_object(&two_oid);
ret = add_decoration(&n, one, &decoration_a);
if (ret)
- die("BUG: when adding a brand-new object, NULL should be returned");
+ BUG("when adding a brand-new object, NULL should be returned");
ret = add_decoration(&n, two, NULL);
if (ret)
- die("BUG: when adding a brand-new object, NULL should be returned");
+ BUG("when adding a brand-new object, NULL should be returned");
/*
* When re-adding an already existing object, the old decoration is
*/
ret = add_decoration(&n, one, NULL);
if (ret != &decoration_a)
- die("BUG: when readding an already existing object, existing decoration should be returned");
+ BUG("when readding an already existing object, existing decoration should be returned");
ret = add_decoration(&n, two, &decoration_b);
if (ret)
- die("BUG: when readding an already existing object, existing decoration should be returned");
+ BUG("when readding an already existing object, existing decoration should be returned");
/*
* Lookup returns the added declarations, or NULL if the object was
*/
ret = lookup_decoration(&n, one);
if (ret)
- die("BUG: lookup should return added declaration");
+ BUG("lookup should return added declaration");
ret = lookup_decoration(&n, two);
if (ret != &decoration_b)
- die("BUG: lookup should return added declaration");
- three = lookup_unknown_object(three_oid.hash);
+ BUG("lookup should return added declaration");
+ three = lookup_unknown_object(&three_oid);
ret = lookup_decoration(&n, three);
if (ret)
- die("BUG: lookup for unknown object should return NULL");
+ BUG("lookup for unknown object should return NULL");
/*
* The user can also loop through all entries.
objects_noticed++;
}
if (objects_noticed != 2)
- die("BUG: should have 2 objects");
+ BUG("should have 2 objects");
return 0;
}