struct object_list {
struct object *item;
struct object_list *next;
- const char *name;
};
struct object_refs {
struct object *ref[FLEX_ARRAY]; /* more */
};
+struct object_array {
+ unsigned int nr;
+ unsigned int alloc;
+ struct object_array_entry {
+ struct object *item;
+ const char *name;
+ } *objects;
+};
+
#define TYPE_BITS 3
#define FLAG_BITS 27
-#define TYPE_NONE 0
-#define TYPE_BLOB 1
-#define TYPE_TREE 2
-#define TYPE_COMMIT 3
-#define TYPE_TAG 4
-#define TYPE_BAD 5
+/*
+ * The object type is stored in 3 bits.
+ */
+enum object_type {
+ OBJ_NONE = 0,
+ OBJ_COMMIT = 1,
+ OBJ_TREE = 2,
+ OBJ_BLOB = 3,
+ OBJ_TAG = 4,
+ /* 5/6 for future expansion */
+ OBJ_DELTA = 7,
+ OBJ_BAD,
+};
struct object {
unsigned parsed : 1;
};
extern int track_object_refs;
-extern int obj_allocs;
-extern struct object **objs;
-extern const char *type_names[];
+extern const char *type_names[9];
+
+extern unsigned int get_max_object_index(void);
+extern struct object *get_indexed_object(unsigned int);
static inline const char *typename(unsigned int type)
{
- return type_names[type > TYPE_TAG ? TYPE_BAD : type];
+ return type_names[type > OBJ_BAD ? OBJ_BAD : type];
}
extern struct object_refs *lookup_object_refs(struct object *);
int object_list_contains(struct object_list *list, struct object *obj);
+/* Object array handling .. */
+void add_object_array(struct object *obj, const char *name, struct object_array *array);
+
#endif /* OBJECT_H */