static void check_connectivity(void)
{
- int i;
+ int i, max;
/* Look up all the requirements, warn about missing objects.. */
- for (i = 0; i < obj_allocs; i++) {
+ max = get_max_object_index();
+ for (i = 0; i < max; i++) {
const struct object_refs *refs;
- struct object *obj = objs[i];
+ struct object *obj = get_indexed_object(i);
if (!obj)
continue;
if (obj->flags & SEEN)
return 0;
obj->flags |= SEEN;
- if (obj->type == TYPE_BLOB)
+ if (obj->type == OBJ_BLOB)
return 0;
- if (obj->type == TYPE_TREE)
+ if (obj->type == OBJ_TREE)
return fsck_tree((struct tree *) obj);
- if (obj->type == TYPE_COMMIT)
+ if (obj->type == OBJ_COMMIT)
return fsck_commit((struct commit *) obj);
- if (obj->type == TYPE_TAG)
+ if (obj->type == OBJ_TAG)
return fsck_tag((struct tag *) obj);
/* By now, parse_object() would've returned NULL instead. */
return objerror(obj, "unknown type '%d' (internal fsck error)", obj->type);
}
mark_reachable(obj, REACHABLE);
obj->used = 1;
- if (obj->type != TYPE_TREE)
+ if (obj->type != OBJ_TREE)
err |= objerror(obj, "non-tree in cache-tree");
}
for (i = 0; i < it->subtree_nr; i++)