FL_DIR|FL_FULLPATH, prefix_len) &
FL_DIR;
}
+
+static struct removal_def {
+ char path[PATH_MAX];
+ int len;
+} removal;
+
+static void do_remove_scheduled_dirs(int new_len)
+{
+ while (removal.len > new_len) {
+ removal.path[removal.len] = '\0';
+ if (rmdir(removal.path))
+ break;
+ do {
+ removal.len--;
+ } while (removal.len > new_len &&
+ removal.path[removal.len] != '/');
+ }
+ removal.len = new_len;
+ return;
+}
+
+void schedule_dir_for_removal(const char *name, int len)
+{
+ int match_len, last_slash, i, previous_slash;
+
+ match_len = last_slash = i =
+ longest_path_match(name, len, removal.path, removal.len,
+ &previous_slash);
+ /* Find last slash inside 'name' */
+ while (i < len) {
+ if (name[i] == '/')
+ last_slash = i;
+ i++;
+ }
+
+ /*
+ * If we are about to go down the directory tree, we check if
+ * we must first go upwards the tree, such that we then can
+ * remove possible empty directories as we go upwards.
+ */
+ if (match_len < last_slash && match_len < removal.len)
+ do_remove_scheduled_dirs(match_len);
+ /*
+ * If we go deeper down the directory tree, we only need to
+ * save the new path components as we go down.
+ */
+ if (match_len < last_slash) {
+ memcpy(&removal.path[match_len], &name[match_len],
+ last_slash - match_len);
+ removal.len = last_slash;
+ }
+ return;
+}
+
+void remove_scheduled_dirs(void)
+{
+ do_remove_scheduled_dirs(0);
+ return;
+}