#include "cache.h"
#include "blob.h"
-#include <stdlib.h>
const char *blob_type = "blob";
if (!obj) {
struct blob *ret = alloc_blob_node();
created_object(sha1, &ret->object);
- ret->object.type = TYPE_BLOB;
+ ret->object.type = OBJ_BLOB;
return ret;
}
if (!obj->type)
- obj->type = TYPE_BLOB;
- if (obj->type != TYPE_BLOB) {
+ obj->type = OBJ_BLOB;
+ if (obj->type != OBJ_BLOB) {
error("Object %s is a %s, not a blob",
sha1_to_hex(sha1), typename(obj->type));
return NULL;
int parse_blob(struct blob *item)
{
- char type[20];
+ enum object_type type;
void *buffer;
unsigned long size;
int ret;
if (item->object.parsed)
return 0;
- buffer = read_sha1_file(item->object.sha1, type, &size);
+ buffer = read_sha1_file(item->object.sha1, &type, &size);
if (!buffer)
return error("Could not read %s",
sha1_to_hex(item->object.sha1));
- if (strcmp(type, blob_type))
+ if (type != OBJ_BLOB)
return error("Object %s not a blob",
sha1_to_hex(item->object.sha1));
ret = parse_blob_buffer(item, buffer, size);