struct object_refs {
unsigned count;
- struct object *base;
struct object *ref[FLEX_ARRAY]; /* more */
};
struct object_array_entry {
struct object *item;
const char *name;
+ unsigned mode;
} *objects;
};
#define TYPE_BITS 3
#define FLAG_BITS 27
-#define TYPE_NONE 0
-#define TYPE_BLOB 1
-#define TYPE_TREE 2
-#define TYPE_COMMIT 3
-#define TYPE_TAG 4
-#define TYPE_BAD 5
-
+/*
+ * The object type is stored in 3 bits.
+ */
struct object {
unsigned parsed : 1;
unsigned used : 1;
};
extern int track_object_refs;
-extern int obj_allocs;
-extern struct object **objs;
-extern const char *type_names[];
-static inline const char *typename(unsigned int type)
-{
- return type_names[type > TYPE_TAG ? TYPE_BAD : type];
-}
+extern const char *typename(unsigned int type);
+extern int type_from_string(const char *str);
+extern unsigned int get_max_object_index(void);
+extern struct object *get_indexed_object(unsigned int);
extern struct object_refs *lookup_object_refs(struct object *);
/** Internal only **/
struct object *lookup_object(const unsigned char *sha1);
-/** Returns the object, having looked it up as being the given type. **/
-struct object *lookup_object_type(const unsigned char *sha1, const char *type);
-
-void created_object(const unsigned char *sha1, struct object *obj);
+extern void *create_object(const unsigned char *sha1, int type, void *obj);
/** Returns the object, having parsed it to find out what it is. **/
struct object *parse_object(const unsigned char *sha1);
+/* Given the result of read_sha1_file(), returns the object after
+ * parsing it. eaten_p indicates if the object has a borrowed copy
+ * of buffer and the caller should not free() it.
+ */
+struct object *parse_object_buffer(const unsigned char *sha1, enum object_type type, unsigned long size, void *buffer, int *eaten_p);
+
/** Returns the object, with potentially excess memory allocated. **/
struct object *lookup_unknown_object(const unsigned char *sha1);
void mark_reachable(struct object *obj, unsigned int mask);
-struct object_list *object_list_insert(struct object *item,
+struct object_list *object_list_insert(struct object *item,
struct object_list **list_p);
void object_list_append(struct object *item,
/* Object array handling .. */
void add_object_array(struct object *obj, const char *name, struct object_array *array);
+void add_object_array_with_mode(struct object *obj, const char *name, struct object_array *array, unsigned mode);
#endif /* OBJECT_H */