struct object_list {
struct object *item;
struct object_list *next;
+ const char *name;
+};
+
+struct object_refs {
+ unsigned count;
+ struct object *ref[FLEX_ARRAY]; /* more */
};
struct object {
unsigned int flags;
unsigned char sha1[20];
const char *type;
- struct object_list *refs;
+ struct object_refs *refs;
+ void *util;
};
-int nr_objs;
-struct object **objs;
+extern int track_object_refs;
+extern int obj_allocs;
+extern struct object **objs;
+
+/** Internal only **/
+struct object *lookup_object(const unsigned char *sha1);
+
+/** Returns the object, having looked it up as being the given type. **/
+struct object *lookup_object_type(const unsigned char *sha1, const char *type);
+
+void created_object(const unsigned char *sha1, struct object *obj);
-struct object *lookup_object(unsigned char *sha1);
+/** Returns the object, having parsed it to find out what it is. **/
+struct object *parse_object(const unsigned char *sha1);
-void created_object(unsigned char *sha1, struct object *obj);
+/** Returns the object, with potentially excess memory allocated. **/
+struct object *lookup_unknown_object(const unsigned char *sha1);
-void add_ref(struct object *refer, struct object *target);
+struct object_refs *alloc_object_refs(unsigned count);
+void set_object_refs(struct object *obj, struct object_refs *refs);
void mark_reachable(struct object *obj, unsigned int mask);
+struct object_list *object_list_insert(struct object *item,
+ struct object_list **list_p);
+
+void object_list_append(struct object *item,
+ struct object_list **list_p);
+
+unsigned object_list_length(struct object_list *list);
+
+int object_list_contains(struct object_list *list, struct object *obj);
+
#endif /* OBJECT_H */