}
return 0;
}
+
+void add_object_array(struct object *obj, const char *name, struct object_array *array)
+{
+ unsigned nr = array->nr;
+ unsigned alloc = array->alloc;
+ struct object_array_entry *objects = array->objects;
+
+ if (nr >= alloc) {
+ alloc = (alloc + 32) * 2;
+ objects = xrealloc(objects, alloc * sizeof(*objects));
+ array->alloc = alloc;
+ array->objects = objects;
+ }
+ objects[nr].item = obj;
+ objects[nr].name = name;
+ array->nr = ++nr;
+}