return object_type_strings[type];
}
-int type_from_string(const char *str)
+int type_from_string_gently(const char *str, ssize_t len, int gentle)
{
int i;
+ if (len < 0)
+ len = strlen(str);
+
for (i = 1; i < ARRAY_SIZE(object_type_strings); i++)
- if (!strcmp(str, object_type_strings[i]))
+ if (!strncmp(str, object_type_strings[i], len))
return i;
+
+ if (gentle)
+ return -1;
+
die("invalid object type \"%s\"", str);
}
*/
static unsigned int hash_obj(const unsigned char *sha1, unsigned int n)
{
- unsigned int hash;
-
- /*
- * Since the sha1 is essentially random, we just take the
- * required number of bits directly from the first
- * sizeof(unsigned int) bytes of sha1. First we have to copy
- * the bytes into a properly aligned integer. If we cared
- * about getting consistent results across architectures, we
- * would have to call ntohl() here, too.
- */
- memcpy(&hash, sha1, sizeof(unsigned int));
- return hash & (n - 1);
+ return sha1hash(sha1) & (n - 1);
}
/*
if (nr >= alloc) {
alloc = (alloc + 32) * 2;
- objects = xrealloc(objects, alloc * sizeof(*objects));
+ REALLOC_ARRAY(objects, alloc);
array->alloc = alloc;
array->objects = objects;
}
add_object_array_with_mode_context(obj, name, array, S_IFINVALID, context);
}
+/*
+ * Free all memory associated with an entry; the result is
+ * in an unspecified state and should not be examined.
+ */
+static void object_array_release_entry(struct object_array_entry *ent)
+{
+ if (ent->name != object_array_slopbuf)
+ free(ent->name);
+}
+
void object_array_filter(struct object_array *array,
object_array_each_func_t want, void *cb_data)
{
objects[dst] = objects[src];
dst++;
} else {
- if (objects[src].name != object_array_slopbuf)
- free(objects[src].name);
+ object_array_release_entry(&objects[src]);
}
}
array->nr = dst;
}
+void object_array_clear(struct object_array *array)
+{
+ int i;
+ for (i = 0; i < array->nr; i++)
+ object_array_release_entry(&array->objects[i]);
+ free(array->objects);
+ array->objects = NULL;
+ array->nr = array->alloc = 0;
+}
+
/*
* Return true iff array already contains an entry with name.
*/
objects[array->nr] = objects[src];
array->nr++;
} else {
- if (objects[src].name != object_array_slopbuf)
- free(objects[src].name);
+ object_array_release_entry(&objects[src]);
}
}
}