if (!revs->blob_objects)
                return;
+       if (!obj)
+               die("bad blob object");
        if (obj->flags & (UNINTERESTING | SEEN))
                return;
        obj->flags |= SEEN;
 
        if (!revs->tree_objects)
                return;
+       if (!obj)
+               die("bad tree object");
        if (obj->flags & (UNINTERESTING | SEEN))
                return;
        if (parse_tree(tree) < 0)
        }
        for (i = 0; i < objects.nr; i++)
                show_object(&objects.objects[i]);
+       free(objects.objects);
+       if (revs->pending.nr) {
+               free(revs->pending.objects);
+               revs->pending.nr = 0;
+               revs->pending.alloc = 0;
+               revs->pending.objects = NULL;
+       }
 }