struct object *obj;
};
+/* Remember to update object flag allocation in object.h */
#define FLAG_OPEN (1u<<20)
#define FLAG_WRITTEN (1u<<21)
if (!obj_buf)
die("Whoops! Cannot find object '%s'", oid_to_hex(&obj->oid));
if (fsck_object(obj, obj_buf->buffer, obj_buf->size, &fsck_options))
- die("Error in object");
+ die("fsck error in packed object");
fsck_options.walk = check_object;
if (fsck_walk(obj, NULL, &fsck_options))
die("Error on reachable objects of %s", oid_to_hex(&obj->oid));