if (!obj || process(walker, obj))
return -1;
}
- free(tree->buffer);
- tree->buffer = NULL;
- tree->size = 0;
- tree->object.parsed = 0;
+ free_tree_buffer(tree);
return 0;
}
+/* Remember to update object flag allocation in object.h */
#define COMPLETE (1U << 0)
#define SEEN (1U << 1)
#define TO_SCAN (1U << 2)