#define DLMALLOC_VERSION 20804
#endif /* DLMALLOC_VERSION */
+#if defined(linux)
+#define _GNU_SOURCE 1
+#endif
+
#ifndef WIN32
#ifdef _WIN32
#define WIN32 1
#endif /* WIN32 */
#ifdef WIN32
#define WIN32_LEAN_AND_MEAN
+#ifndef _WIN32_WINNT
#define _WIN32_WINNT 0x403
+#endif
#include <windows.h>
#define HAVE_MMAP 1
#define HAVE_MORECORE 0
inlining are defined as macros, so these aren't used for them.
*/
+#ifdef __MINGW64_VERSION_MAJOR
+#undef FORCEINLINE
+#endif
#ifndef FORCEINLINE
#if defined(__GNUC__)
#define FORCEINLINE __inline __attribute__ ((always_inline))
/*** Atomic operations ***/
#if (__GNUC__ * 10000 + __GNUC_MINOR__ * 100 + __GNUC_PATCHLEVEL__) > 40100
+ #undef _ReadWriteBarrier
#define _ReadWriteBarrier() __sync_synchronize()
#else
static __inline__ __attribute__((always_inline)) long __sync_lock_test_and_set(volatile long * const Target, const long Value)
volatile long threadid;
};
+static inline int return_0(int i) { return 0; }
#define MLOCK_T struct win32_mlock_t
#define CURRENT_THREAD win32_getcurrentthreadid()
-#define INITIAL_LOCK(sl) (memset(sl, 0, sizeof(MLOCK_T)), 0)
+#define INITIAL_LOCK(sl) (memset(sl, 0, sizeof(MLOCK_T)), return_0(0))
#define ACQUIRE_LOCK(sl) win32_acquire_lock(sl)
#define RELEASE_LOCK(sl) win32_release_lock(sl)
#define TRY_LOCK(sl) win32_try_lock(sl)
static MLOCK_T malloc_global_mutex = { 0, 0, 0};
-static FORCEINLINE long win32_getcurrentthreadid() {
+static FORCEINLINE long win32_getcurrentthreadid(void) {
#ifdef _MSC_VER
#if defined(_M_IX86)
long *threadstruct=(long *)__readfsdword(0x18);
and choose its bk node as its replacement.
2. If x was the last node of its size, but not a leaf node, it must
be replaced with a leaf node (not merely one with an open left or
- right), to make sure that lefts and rights of descendents
- correspond properly to bit masks. We use the rightmost descendent
+ right), to make sure that lefts and rights of descendants
+ correspond properly to bit masks. We use the rightmost descendant
of x. We could use any other leaf, but this is easy to locate and
tends to counteract removal of leftmosts elsewhere, and so keeps
paths shorter than minimally guaranteed. This doesn't loop much