struct object *obj;
};
+/* Remember to update object flag allocation in object.h */
#define FLAG_OPEN (1u<<20)
#define FLAG_WRITTEN (1u<<21)
struct object_id oid;
if (write_object_file(obj_buf->buffer, obj_buf->size,
- typename(obj->type), &oid) < 0)
+ type_name(obj->type), &oid) < 0)
die("failed to write object %s", oid_to_hex(&obj->oid));
obj->flags |= FLAG_WRITTEN;
}
void *buf, unsigned long size)
{
if (!strict) {
- if (write_object_file(buf, size, typename(type),
+ if (write_object_file(buf, size, type_name(type),
&obj_list[nr].oid) < 0)
die("failed to write object");
added_object(nr, type, buf, size);
obj_list[nr].obj = NULL;
} else if (type == OBJ_BLOB) {
struct blob *blob;
- if (write_object_file(buf, size, typename(type),
+ if (write_object_file(buf, size, type_name(type),
&obj_list[nr].oid) < 0)
die("failed to write object");
added_object(nr, type, buf, size);
} else {
struct object *obj;
int eaten;
- hash_object_file(buf, size, typename(type), &obj_list[nr].oid);
+ hash_object_file(buf, size, type_name(type), &obj_list[nr].oid);
added_object(nr, type, buf, size);
obj = parse_object_buffer(&obj_list[nr].oid, type, size, buf,
&eaten);
if (!obj)
- die("invalid %s", typename(type));
+ die("invalid %s", type_name(type));
add_object_buffer(obj, buf, size);
obj->flags |= FLAG_OPEN;
obj_list[nr].obj = obj;