*/
extern void *RERERE_RESOLVED;
+struct rerere_dir;
+struct rerere_id {
+ struct rerere_dir *collection;
+ int variant;
+};
+
extern int setup_rerere(struct string_list *, int);
extern int rerere(int);
-extern const char *rerere_path(const char *hex, const char *file);
+/*
+ * Given the conflict ID and the name of a "file" used for replaying
+ * the recorded resolution (e.g. "preimage", "postimage"), return the
+ * path to that filesystem entity. With "file" specified with NULL,
+ * return the path to the directory that houses these files.
+ */
+extern const char *rerere_path(const struct rerere_id *, const char *file);
extern int rerere_forget(struct pathspec *);
extern int rerere_remaining(struct string_list *);
extern void rerere_clear(struct string_list *);
extern void rerere_gc(struct string_list *);
#define OPT_RERERE_AUTOUPDATE(v) OPT_UYN(0, "rerere-autoupdate", (v), \
- N_("update the index with reused conflict resolution if possible"))
+ N_("update the index with reused conflict resolution if possible"), \
+ PARSE_OPT_NOCOMPLETE)
#endif