const char *name = pending->name;
if (obj->flags & (UNINTERESTING | SEEN))
continue;
- if (obj->type == TYPE_TAG) {
+ if (obj->type == OBJ_TAG) {
obj->flags |= SEEN;
add_object_array(obj, name, &objects);
continue;
}
- if (obj->type == TYPE_TREE) {
+ if (obj->type == OBJ_TREE) {
process_tree((struct tree *)obj, &objects, NULL, name);
continue;
}
- if (obj->type == TYPE_BLOB) {
+ if (obj->type == OBJ_BLOB) {
process_blob((struct blob *)obj, &objects, NULL, name);
continue;
}