#include "cache.h"
#include "object.h"
+#include "decorate.h"
int track_object_refs = 0;
-static unsigned int refs_hash_size, nr_object_refs;
-static struct object_refs **refs_hash;
+static struct decoration ref_decorate;
-static unsigned int hash_obj(struct object *obj, unsigned int n)
+struct object_refs *lookup_object_refs(struct object *base)
{
- unsigned int hash = *(unsigned int *)obj->sha1;
- return hash % n;
+ return lookup_decoration(&ref_decorate, base);
}
-static void insert_ref_hash(struct object_refs *ref, struct object_refs **hash, unsigned int size)
+static void add_object_refs(struct object *obj, struct object_refs *refs)
{
- int j = hash_obj(ref->base, size);
-
- while (hash[j]) {
- j++;
- if (j >= size)
- j = 0;
- }
- hash[j] = ref;
-}
-
-static void grow_refs_hash(void)
-{
- int i;
- int new_hash_size = (refs_hash_size + 1000) * 3 / 2;
- struct object_refs **new_hash;
-
- new_hash = calloc(new_hash_size, sizeof(struct object_refs *));
- for (i = 0; i < refs_hash_size; i++) {
- struct object_refs *ref = refs_hash[i];
- if (!ref)
- continue;
- insert_ref_hash(ref, new_hash, new_hash_size);
- }
- free(refs_hash);
- refs_hash = new_hash;
- refs_hash_size = new_hash_size;
-}
-
-static void add_object_refs(struct object *obj, struct object_refs *ref)
-{
- int nr = nr_object_refs + 1;
-
- if (nr > refs_hash_size * 2 / 3)
- grow_refs_hash();
- ref->base = obj;
- insert_ref_hash(ref, refs_hash, refs_hash_size);
- nr_object_refs = nr;
-}
-
-struct object_refs *lookup_object_refs(struct object *obj)
-{
- int j = hash_obj(obj, refs_hash_size);
- struct object_refs *ref;
-
- while ((ref = refs_hash[j]) != NULL) {
- if (ref->base == obj)
- break;
- j++;
- if (j >= refs_hash_size)
- j = 0;
- }
- return ref;
+ if (add_decoration(&ref_decorate, obj, refs))
+ die("object %s tried to add refs twice!", sha1_to_hex(obj->sha1));
}
struct object_refs *alloc_object_refs(unsigned count)
if (!track_object_refs)
die("cannot do reachability with object refs turned off");
- /* nothing to lookup */
- if (!refs_hash_size)
- return;
/* If we've been here already, don't bother */
if (obj->flags & mask)
return;