if (!revs->blob_objects)
return;
+ if (!obj)
+ die("bad blob object");
if (obj->flags & (UNINTERESTING | SEEN))
return;
obj->flags |= SEEN;
if (!revs->tree_objects)
return;
+ if (!obj)
+ die("bad tree object");
if (obj->flags & (UNINTERESTING | SEEN))
return;
if (parse_tree(tree) < 0)
}
for (i = 0; i < objects.nr; i++)
show_object(&objects.objects[i]);
+ free(objects.objects);
+ if (revs->pending.nr) {
+ free(revs->pending.objects);
+ revs->pending.nr = 0;
+ revs->pending.alloc = 0;
+ revs->pending.objects = NULL;
+ }
}