#ifndef OBJECT_H
 #define OBJECT_H
 
+#include "cache.h"
+
 struct buffer_slab;
 
 struct parsed_object_pool {
 
 /*
  * object flag allocation:
- * revision.h:               0---------10                                26
- * fetch-pack.c:             0----5
+ * revision.h:               0---------10                              25----28
+ * fetch-pack.c:             01
+ * negotiator/default.c:       2--5
  * walker.c:                 0-2
  * upload-pack.c:                4       11-----14  16-----19
  * builtin/blame.c:                        12-13
  * builtin/show-branch.c:    0-------------------------------------------26
  * builtin/unpack-objects.c:                                 2021
  */
-#define FLAG_BITS  27
+#define FLAG_BITS  29
 
 /*
  * The object type is stored in 3 bits.