#ifndef OBJECT_H
#define OBJECT_H
+#include "cache.h"
+
struct buffer_slab;
struct parsed_object_pool {
/*
* object flag allocation:
- * revision.h: 0---------10 26
- * fetch-pack.c: 0----5
+ * revision.h: 0---------10 25----28
+ * fetch-pack.c: 01
+ * negotiator/default.c: 2--5
* walker.c: 0-2
* upload-pack.c: 4 11-----14 16-----19
* builtin/blame.c: 12-13
* builtin/show-branch.c: 0-------------------------------------------26
* builtin/unpack-objects.c: 2021
*/
-#define FLAG_BITS 27
+#define FLAG_BITS 29
/*
* The object type is stored in 3 bits.