* Be sure to call odb_load_loose_cache() before using.
*/
char loose_objects_subdir_seen[256];
- struct oid_array loose_objects_cache;
+ struct oid_array loose_objects_cache[256];
/*
* Path to the alternative object store. If this is a relative path,
*/
void add_to_alternates_memory(const char *dir);
-/*
- * Populate an odb's loose object cache for one particular subdirectory (i.e.,
- * the one that corresponds to the first byte of objects you're interested in,
- * from 0 to 255 inclusive).
- */
-void odb_load_loose_cache(struct object_directory *odb, int subdir_nr);
-
/*
* Populate and return the loose object cache array corresponding to the
* given object ID.