#include "builtin.h"
#include "config.h"
#include "lockfile.h"
+#include "object-store.h"
#include "commit.h"
#include "refs.h"
#include "dir.h"
int nr;
};
+/* Remember to update object flag allocation in object.h */
#define INCOMPLETE (1u<<10)
#define STUDYING (1u<<11)
#define REACHABLE (1u<<12)
if (!tree->buffer) {
enum object_type type;
unsigned long size;
- void *data = read_sha1_file(oid->hash, &type, &size);
+ void *data = read_object_file(oid, &type, &size);
if (!data) {
tree->object.flags |= INCOMPLETE;
return 0;