#include "cache.h"
#include "blob.h"
-#include <stdlib.h>
const char *blob_type = "blob";
{
struct object *obj = lookup_object(sha1);
if (!obj) {
- struct blob *ret = xcalloc(1, sizeof(struct blob));
+ struct blob *ret = alloc_blob_node();
created_object(sha1, &ret->object);
- ret->object.type = TYPE_BLOB;
+ ret->object.type = OBJ_BLOB;
return ret;
}
if (!obj->type)
- obj->type = TYPE_BLOB;
- if (obj->type != TYPE_BLOB) {
+ obj->type = OBJ_BLOB;
+ if (obj->type != OBJ_BLOB) {
error("Object %s is a %s, not a blob",
sha1_to_hex(sha1), typename(obj->type));
return NULL;