+#include "cache.h"
#include "object.h"
#include "blob.h"
#include "tree.h"
#include "commit.h"
-#include "cache.h"
#include "tag.h"
struct object **objs;
-int nr_objs;
-static int obj_allocs;
+static int nr_objs;
+int obj_allocs;
int track_object_refs = 1;
+static int hashtable_index(const unsigned char *sha1)
+{
+ unsigned int i;
+ memcpy(&i, sha1, sizeof(unsigned int));
+ return (int)(i % obj_allocs);
+}
+
static int find_object(const unsigned char *sha1)
{
- int first = 0, last = nr_objs;
-
- while (first < last) {
- int next = (first + last) / 2;
- struct object *obj = objs[next];
- int cmp;
-
- cmp = memcmp(sha1, obj->sha1, 20);
- if (!cmp)
- return next;
- if (cmp < 0) {
- last = next;
- continue;
- }
- first = next+1;
- }
- return -first-1;
+ int i;
+
+ if (!objs)
+ return -1;
+
+ i = hashtable_index(sha1);
+ while (objs[i]) {
+ if (memcmp(sha1, objs[i]->sha1, 20) == 0)
+ return i;
+ i++;
+ if (i == obj_allocs)
+ i = 0;
+ }
+ return -1 - i;
}
struct object *lookup_object(const unsigned char *sha1)
void created_object(const unsigned char *sha1, struct object *obj)
{
- int pos = find_object(sha1);
+ int pos;
obj->parsed = 0;
memcpy(obj->sha1, sha1, 20);
obj->refs = NULL;
obj->used = 0;
- if (pos >= 0)
- die("Inserting %s twice\n", sha1_to_hex(sha1));
- pos = -pos-1;
-
- if (obj_allocs == nr_objs) {
- obj_allocs = alloc_nr(obj_allocs);
+ if (obj_allocs - 1 <= nr_objs * 2) {
+ int i, count = obj_allocs;
+ obj_allocs = (obj_allocs < 32 ? 32 : 2 * obj_allocs);
objs = xrealloc(objs, obj_allocs * sizeof(struct object *));
+ memset(objs + count, 0, (obj_allocs - count)
+ * sizeof(struct object *));
+ for (i = 0; i < obj_allocs; i++)
+ if (objs[i]) {
+ int j = find_object(objs[i]->sha1);
+ if (j != i) {
+ j = -1 - j;
+ objs[j] = objs[i];
+ objs[i] = NULL;
+ }
+ }
}
- /* Insert it into the right place */
- memmove(objs + pos + 1, objs + pos, (nr_objs - pos) *
- sizeof(struct object *));
+ pos = find_object(sha1);
+ if (pos >= 0)
+ die("Inserting %s twice\n", sha1_to_hex(sha1));
+ pos = -pos-1;
objs[pos] = obj;
nr_objs++;