#include "cache.h"
#include "pack-revindex.h"
+#include "object-store.h"
/*
* Pack index for existing packs give us easy access to the offsets into
unsigned num_ent = p->num_objects;
unsigned i;
const char *index = p->index_data;
+ const unsigned hashsz = the_hash_algo->rawsz;
ALLOC_ARRAY(p->revindex, num_ent + 1);
index += 4 * 256;
if (p->index_version > 1) {
const uint32_t *off_32 =
- (uint32_t *)(index + 8 + p->num_objects * (20 + 4));
+ (uint32_t *)(index + 8 + p->num_objects * (hashsz + 4));
const uint32_t *off_64 = off_32 + p->num_objects;
for (i = 0; i < num_ent; i++) {
uint32_t off = ntohl(*off_32++);
}
} else {
for (i = 0; i < num_ent; i++) {
- uint32_t hl = *((uint32_t *)(index + 24 * i));
+ uint32_t hl = *((uint32_t *)(index + (hashsz + 4) * i));
p->revindex[i].offset = ntohl(hl);
p->revindex[i].nr = i;
}
}
- /* This knows the pack format -- the 20-byte trailer
+ /*
+ * This knows the pack format -- the hash trailer
* follows immediately after the last object data.
*/
- p->revindex[num_ent].offset = p->pack_size - 20;
+ p->revindex[num_ent].offset = p->pack_size - hashsz;
p->revindex[num_ent].nr = -1;
sort_revindex(p->revindex, num_ent, p->pack_size);
}