#include "obj_pool.h"
#include "string_pool.h"
-static struct trp_root tree = { ~0 };
+static struct trp_root tree = { ~0U };
struct node {
uint32_t offset;
}
/* Build a Treap from the node structure (a trp_node w/ offset) */
-trp_gen(static, tree_, struct node, children, node, node_cmp);
+trp_gen(static, tree_, struct node, children, node, node_cmp)
const char *pool_fetch(uint32_t entry)
{
uint32_t pool_tok_seq(uint32_t sz, uint32_t *seq, const char *delim, char *str)
{
char *context = NULL;
- uint32_t token = ~0;
+ uint32_t token = ~0U;
uint32_t length;
if (sz == 0)