#include "object.h"
#include "delta.h"
#include "pack.h"
+#include "blob.h"
+#include "commit.h"
+#include "tag.h"
+#include "tree.h"
#include <sys/time.h>
const char *type;
switch (kind) {
- case OBJ_COMMIT: type = "commit"; break;
- case OBJ_TREE: type = "tree"; break;
- case OBJ_BLOB: type = "blob"; break;
- case OBJ_TAG: type = "tag"; break;
+ case OBJ_COMMIT: type = commit_type; break;
+ case OBJ_TREE: type = tree_type; break;
+ case OBJ_BLOB: type = blob_type; break;
+ case OBJ_TAG: type = tag_type; break;
default: die("bad type %d", kind);
}
if (!dry_run)