+ unsigned long count = approximate_object_count();
+ /*
+ * Add one because the MSB only tells us the highest bit set,
+ * not including the value of all the _other_ bits (so "15"
+ * is only one off of 2^4, but the MSB is the 3rd bit.
+ */
+ len = msb(count) + 1;
+ /*
+ * We now know we have on the order of 2^len objects, which
+ * expects a collision at 2^(len/2). But we also care about hex
+ * chars, not bits, and there are 4 bits per hex. So all
+ * together we need to divide by 2; but we also want to round
+ * odd numbers up, hence adding one before dividing.
+ */
+ len = (len + 1) / 2;
+ /*
+ * For very small repos, we stick with our regular fallback.
+ */
+ if (len < FALLBACK_DEFAULT_ABBREV)
+ len = FALLBACK_DEFAULT_ABBREV;