1/*2* alloc.c - specialized allocator for internal objects3*4* Copyright (C) 2006 Linus Torvalds5*6* The standard malloc/free wastes too much space for objects, partly because7* it maintains all the allocation infrastructure (which isn't needed, since8* we never free an object descriptor anyway), but even more because it ends9* up with maximal alignment because it doesn't know what the object alignment10* for the new allocation is.11*/12#include "cache.h"13#include "object.h"14#include "blob.h"15#include "tree.h"16#include "commit.h"17#include "tag.h"1819#define BLOCKING 10242021#define DEFINE_ALLOCATOR(name) \22static unsigned int name##_allocs; \23struct name *alloc_##name##_node(void) \24{ \25static int nr; \26static struct name *block; \27\28if (!nr) { \29nr = BLOCKING; \30block = xcalloc(BLOCKING, sizeof(struct name)); \31} \32nr--; \33name##_allocs++; \34return block++; \35}3637DEFINE_ALLOCATOR(blob)38DEFINE_ALLOCATOR(tree)39DEFINE_ALLOCATOR(commit)40DEFINE_ALLOCATOR(tag)4142#define REPORT(name) \43fprintf(stderr, "%10s: %8u (%zu kB)\n", #name, name##_allocs, name##_allocs*sizeof(struct name) >> 10)4445void alloc_report(void)46{47REPORT(blob);48REPORT(tree);49REPORT(commit);50REPORT(tag);51}