#define BLOCKING 1024
-#define DEFINE_ALLOCATOR(name, type) \
-static struct alloc_state name##_state; \
-void *alloc_##name##_node(void) \
-{ \
- return alloc_node(&name##_state, sizeof(type)); \
-}
-
union any_object {
struct object object;
struct blob blob;
return ret;
}
-DEFINE_ALLOCATOR(blob, struct blob)
-DEFINE_ALLOCATOR(tree, struct tree)
-DEFINE_ALLOCATOR(tag, struct tag)
-DEFINE_ALLOCATOR(object, union any_object)
+static struct alloc_state blob_state;
+void *alloc_blob_node(void)
+{
+ struct blob *b = alloc_node(&blob_state, sizeof(struct blob));
+ return b;
+}
+
+static struct alloc_state tree_state;
+void *alloc_tree_node(void)
+{
+ struct tree *t = alloc_node(&tree_state, sizeof(struct tree));
+ return t;
+}
+
+static struct alloc_state tag_state;
+void *alloc_tag_node(void)
+{
+ struct tag *t = alloc_node(&tag_state, sizeof(struct tag));
+ return t;
+}
+
+static struct alloc_state object_state;
+void *alloc_object_node(void)
+{
+ struct object *obj = alloc_node(&object_state, sizeof(union any_object));
+ return obj;
+}
static struct alloc_state commit_state;