Even though our object sizes (from which these buffers would
come) are typically "unsigned long", this is something we'd
like to eventually fix (since it's only 32-bits even on
64-bit Windows). It makes more sense to use size_t when
taking an in-memory buffer.
Signed-off-by: Jeff King <peff@peff.net> Signed-off-by: Ben Toews <mastahyeti@gmail.com> Signed-off-by: Junio C Hamano <gitster@pobox.com>