1---
2geometry: margin=2cm
3columns: 2
4graphics: yes
5author: Andrew Lorimer
6---
7
8\pagenumbering{gobble}
9
10# Waves
11
12<!-- **Nodes** are fixed on graph -->
13<!-- **Crests** (peaks) & **troughs** (azimuths) -->
14## Longitudinal (motion $||$ wave)
15
16**rarefactions** (expansions) and **compressions**
17
18![](graphics/longitudinal-waves.png)
19
20## Transverse waves (motion $\perp$ wave)
21
22**nodes** are fixed on graph
23
24![](graphics/transverse-waves.png)
25
26## Measuring mechanical waves
27
28**Amplitude $A$** - max displacement from rest position
29**Wavelength $\lambda$** - $x$ distance between $y_1=y_2$
30**Frequency $f$** - number of cycles (wavelengths) per second
31
32$T={1 \over f}\quad$(period: time for one cycle)
33$v=f \lambda \quad$(speed: displacement per second)
34
35## Doppler effect
36When $P_1$ approaches $P_2$, each wave $w_n$ has slightly less distance to travel than $w_{n-1}$. Hence, $w_n$ reaches the observer sooner than $w_{n-1}$, increasing "apparent" wavelength.
37
38## Interference
39
40When a medium changes character, energy is _reflected_, _absorbed_, and _transmitted_
41
42**Standing waves** - constructive int. at resonant freq
43
44## Polarisation
45
46![](graphics/polarisation.png){#id .class width=20%}
47
48## Refraction
49
50<!-- ![](graphics/rays.png) -->
51
52![](graphics/refraction.png)
53
54Angle of incidence $\theta_i =$ angle of reflection $\theta_r$
55
56Critical angle $\theta_c = \sin^-1{n_2 \over n_1}$
57
58Snell's law - $n_1 \sin \theta_1=n_2 \sin \theta_2$
59
60## Harmonics
61
62where $a=2$ for antinodes at both ends, $a=4$ for antinodes at one end:
63
64$\lambda = {{al} \div n}\quad$ (wavelength for $n^{th}$ harmonic)
65$f = {nv \div al}\quad$ (frequency for $n_{th}$ harmonic at length $l$ and speed $v$)
66
67
68## Double split
69
70Path difference $pd = |S_1P-S_2P|$ for point $p$ on screen
71
72Constructive: $pd = n\lambda$ where $n \in [0, 1, 2, ...]$
73Destructive: $pd = (n-{1 \over 2})\lambda$ where $n \in [1, 2, 3, ...]$
74
75Fringe separation: $\Delta x = {{\lambda l }\over d}$
76
77where
78$\Delta x$ is distance between fringes
79$l$ is distance from slits to screen
80$d$ is separation between sluts ($=S_1-S_2$)
81
82![](graphics/em-spectrum.png){#id .class height=100px}